18 Why won't my controller upgrade when its over its required progress total?.17 Why is spawnCreep() giving me ERR_INVALID_ARGS as a return?.16 Why isn't RESOURCES_ALL working to withdraw/transfer from this container/tombstone/creep?.13 Why does findClosestByRange & Path not working?.12 Why is my spawn not generating any more energy, shouldn't it generate to 300?.11 Why is ansfer() returning an error when targeting my controller?.10 Why is my creep not using exclusively roads with moveTo?.9 Why is my game object in memory not working/updating?.8 Why is getObjectByID() not returning an Object?.7 Why can't I dismantle this InvaderCore!?.
6 Why is my pathfinder path not working with moveByPath and/or not what I want?.5 Why is pathfinder pathing though my spawn/extension/tower?.3 Why is store.getXXX() returning Null?.2 How can I tell what my creep/tombstone/container is storing?.HEAL parts should usually be near the end, so that if the creep is nearly destroyed, it may have a chance to heal itself. For this reason, TOUGH parts should almost always appear at the beginning of the creep's parts list. The order of the creep's body parts makes a difference: The ones listed first take damage first. Boosted CARRY parts do not generate extra fatigue, so boosted transport creeps require much fewer MOVE parts for the amount they can carry. However, the roads must be maintained, so a few players decide not to keep up roads.ĬARRY parts do not generate fatigue if they are empty. Roads are especially important in swamps, which are 5 times slower than plain land and 10 times slower than roads. Roads speed creep movement by a factor of 2, meaning only half as many MOVE parts are required. If you have roads, you don't need as many MOVE parts. If you use too few, the creep will move very slowly. If you use too many, your creep will be more expensive than necessary. Using the right number of MOVE parts is important. doing kind-of mosaic, resulting in creep progressively getting weaker across all BodyPowers (HEAL/ATTACK/RANGED_ATTACK/MOVE) without getting big penalty to just one action.putting HEAL parts at the back to ensure it can 'survive longer' just to stall or reheal after combat.
There are multiple ways how to create Your desired creep with desired bodyparts, 2 most common would be: 1.3.2 In general, order of bodyparts can impact how creep can perform in longer combat/skirmishesĬreep Design Strategies.1.3.1 MOVE parts can be positioned strategically:.1.3 Things to give a though or two about.